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Specifically for coding, there is no frontend interface for animations. FlashDevelop A free actionscript compiler that allows for the creation and publishing of a variety of different flash content types be it for web, pc, mac, and/or mobile deployments. Programming languages that support multiple compiling targets give developers more control to choose either execution speed or cross-platform compatibility. This page contains a list of compilers and interpreters for various languages.
COMPILED PROGRAMMING LANGUAGE LIST CODE
For example, Common Lisp can be compiled to Java bytecode (then interpreted by the Java virtual machine), C code (then compiled to native machine code), or directly to native code. With some effort, it is always possible to write compilers even for traditionally interpreted languages. The instructions, also known as code, are written in a programming language which the computer can understand and use to.
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For such languages, there are more one-to-one correspondences between the programmed code and the hardware operations performed by machine code, making it easier for programmers to control the use of central processing unit (CPU) and memory in fine detail. Low-level programming languages are typically compiled, especially when efficiency is the main concern, rather than cross-platform support. Mixed solutions using bytecode tend toward intermediate efficiency. Newer technologies such as just-in-time compilation, and general improvements in the translation process are starting to narrow this gap, though.
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Java actually lies somewhere in between - it uses a just-in-time compiler which does most of the work beforehand, translating programs to bytecode and then at runtime compiles bytecode to machine code. Programs compiled into native code at compile time tend to be faster than those translated at runtime due to the translation process's overhead. Interpreted languages like Python do the former, whilst ahead-of-time compiled languages like C (and Bolt) do the latter.